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LESSON 3-5

LESSON 3-1

INTRODUCTION TO 3-D

LESSON 3-2

ISOMETRIC DRAWING

LESSON 3-3

WORKING IN 3 DIMENSIONS

LESSON 3-4

VIEWING 3-D OBJECTS

LESSON 3-5

BASIC WIRE FRAME MODELS

LESSON 3-6

LINE THICKNESS

LESSON 3-7

REGIONS AND 3-D SURFACES

LESSON 3-7a

MORE ABOUT EXTRUDING & LOFTING

LESSON 3-8

REVOLVED OBJECTS

LESSON 3-9

ADDING MATERIALS

LESSON 3-10

PRIMITIVE SOLIDS

LESSON 3-11

BOOLEAN OPERATIONS

LESSON 3-12

THE USER CO-ORDINATE SYSTEM (UCS)

LESSON 3-13

MAPPING MATERIALS

LESSON 3-14

CREATING NEW MATERIALS

LESSON 3-15

EXTRA PROJECTS AND A TUTORIAL

LESSON 3-16

PUTTING IT ALL TOGETHER - MODEL A BUILDING

LESSON 3-17

INTRODUCTION TO RENDERING AND LIGHTING


Notes about these lessons:

Most regular text is in burgundy on these pages. Anything you see on AutoCAD's command line is in blue Courier font. Important terms are usually highlighted in red and will also have hyper links attached. Whenever you see a More Info icon, click on it for more information.

 

Topics covered in this Lesson:

The X-Y Co-ordinate System
Angular Measurement
Entering Points in AutoCAD
AutoCAD Basics
Terminology


BASIC WIRE-FRAME MODELS

In this lesson, you will be drawing two objects. First, you will draw the shape from the isometric exercise (refer to that exercise for dimensions) using the same line command that you have always used. Then you will draw a simple chair using the same method. This will be good practice to work on the XYZ co-ordinate system. Wireframe models are the simplest form of true 3D drawings. They can be used for conversion to other programs or other simple uses. Still, this is not a common way of drawing in 3D these days.

Start a new drawing using the acad.dwt template.

Create a layer called OBJECT and give it a green color. Make this your current layer.

Using the line command, draw the outline of the front view placing the bottom left corner at 0,0,0 Then draw the circle.

Copy the outline and circle 2" up in the Z-axis. When asked for the base point, select anywhere on the screen, and copy it relative to the base-point: @0,0,2

Switch your view to the SW Isometric view.

Notice that you have the front and the back drawn now. Using your endpoint Osnap, connect the corners of the object.

Your drawing should look like this:

Wireframe Drawing

Pick any line and snap to an endpoint grip. Look at the co-ordinate display on the left of your status bar and see if it makes sense to you. Try this at other points. What you have just done is created a simple object in 3D drawing space. It has length, depth and height. Get used to looking at it, and review what you did to create it.

Save your drawing under the name wireframe1.dwg.

EXERCISE 2
Start a new drawing using the acad.dwt template.

Create 3 layers called SIDES, SEAT,and BACK and give them different colors. Make back your current layer. Multiple layers make your drawing easier to work with - trust me.

Look at the drawing below. This is the basic chair shape that you will be drawing a few different ways in this course. For this lesson, you'll be using rectangles. Switch to your SE Isometric view. More Info

Chair Exercise

Start with the back. Make rectangle to define the plan view of the back of the chair. Copy it 34" in the Z-axis and then connect the corners with vertical lines.

Next draw the sides (on the sides layer). Use the same method you used for drawing the back (except copy them up 24")

Once you have drawn one side, you can copy or mirror it to make the other side.

Finish up by drawing the seat. This will take a bit of thought as you have to make it fit between the sides. Start by drawing the rectangle for the seat in the correct location, then move it up 12" so that it is at the correct elevation. After that, copy it up 4" and connect the corners.

Save the file as wirefame2.dwg in your CAD folder.

Try to get the viewport configuration you see below using tiled viewports

Dimensions for drawing the Chair

You don't need to dimension this drawing, but use the distance command to confirm that the sizes are correct.

When you are sure that your drawing is correct, save it again for later use.

From these simple exercises, you can see that the world of 3D (so far) isn't really different from 2D. You used the same line, copy, move commands that you would drawing in a 2D world. The only difference is that you added the Z co-ordinate to give your point 'height'. Once again, make sure you are familiar with what happened in this lesson before moving on to the next. Redo it if you have to, but get used to the concept of height.

Extra Practice: Create a 3D wireframe model of this drawing.

Extra Practice: Create a 3D wireframe model of this drawing.

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TAKE THE QUIZ FOR THIS LESSON

NEXT LESSON: 3-6 >>

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